/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPLEDITOR_EDITOR_WINDOW_ENTITY_EDIT_FOGAREA_H
#define HPLEDITOR_EDITOR_WINDOW_ENTITY_EDIT_FOGAREA_H

#include "EditorWindowEntityEditBox.h"


//--------------------------------------------------------------------

class cEntityWrapperFogArea;

//--------------------------------------------------------------------

class cEditorWindowEntityEditFogArea : public cEditorWindowEntityEditBox
{
public:
	cEditorWindowEntityEditFogArea(cEditorEditModeSelect* apEditMode,cEntityWrapperFogArea* apArea);
	~cEditorWindowEntityEditFogArea();

	void Create();

protected:
	void OnUpdate(float afTimeStep);
	
	bool WindowSpecificInputCallback(iEditorInput* apInput);

	///////////////////////////////////////////////////
	// Data
	cEntityWrapperFogArea* mpFogArea;

	// Layout
	cEditorInputColorFrame* mpInpColor;
	cEditorInputNumber* mpInpStart;
	cEditorInputNumber* mpInpEnd;
	cEditorInputNumber* mpInpFalloffExp;
	cEditorInputBool* mpInpShowBacksideWhenInside;
	cEditorInputBool* mpInpShowBacksideWhenOutside;
};



#endif // HPLEDITOR_EDITOR_WINDOW_ENTITY_EDIT_FOGAREA_H
